Throw objects to hit people in the nuts.
Nutshot Simulator is a comedy physics shooting gallery. Wind up, let fly, and connect with a satisfying boomph. Every hit sets off a fully simulated ragdoll and a slow-mo replay of the consequences. No score. No clock. Just the throw.
Every location in Kumquat Cove is packed with a cast of oddballs, and your job is to work through all of them: a golden-hour backyard trampoline, a greasy 90s burger joint, a fluorescent-lit doctor's office, a glass-tank aquarium, a hard-hat construction site, a Venice Beach boardwalk, a Sunday-morning church, a roaring music festival, and more. Some victims are secret targets tucked where you'd never think to throw, and clearing a spot opens new locations and hidden paths across the map.
Priests. Foremen. Mascots. Skaters. Shepherds. If they're standing, they're a target.
Mundane places. Zany people. Excellent aim.
All 1920×1080 PNG. Click any to download the full-size original; they're all in the zip too.
Wordmark — transparent PNG, 1280×652
App icon — PNG, 1024×1024
Key art — 1920×1080
Wide key art — 3840×1240, no wordmark (layer the logo yourself)
Steam main capsule — 1232×706
Steam header capsule — 920×430
Nutshot Simulator is made by Daniel X Moore, a solo developer with a long-running habit of building small, weird web games. The game runs on a custom Three.js + Rapier engine with procedurally built blocky characters, and the same build that ships on Steam also runs in a browser tab.
The soundtrack uses Creative Commons tracks by Kevin MacLeod (incompetech.com) and Scott Buckley, licensed CC BY 4.0. Coverage that includes in-game audio is fine; the game's own clip exporter burns the attribution in.
Everything on this page may be used freely in articles, videos, streams and social posts about Nutshot Simulator. Please don't use the assets to imply endorsement of unrelated products.