← nutshotsimulator.com Nutshot Simulator

Press Kit

Throw things. Hit people in the nuts. That's the whole game.

Fact sheet

Title
Nutshot Simulator
Developer
Daniel X Moore — solo developer
Release
November 6, 2026 on Steam · free demo available now, on Steam · in Steam Next Fest, October 19–26, 2026
Platforms
Windows, macOS, Linux · Steam Deck friendly · a free demo on Steam
Price
$7.99 USD (regional pricing applies)
Genre
Comedy physics shooting gallery · single-player · no score, no timer
Languages
English, Simplified Chinese, Russian, Spanish, Portuguese (Brazil), German, French, Japanese, Polish, Korean, Turkish
Content
Cartoon slapstick. No blood, no gore — ragdolls and slow-mo.
Steam
store.steampowered.com/app/4872180
Contact
hello@nutshotsimulator.com
Social
YouTube · Discord
Keys & embargo
No key needed — the demo is free on Steam. No embargo. Streaming, videos and monetized coverage are all welcome.

Description

One line

Throw objects to hit people in the nuts.

Short

Nutshot Simulator is a comedy physics shooting gallery. Rain down a wide-ranging assortment of projectiles: baseballs, frisbees, live fish, prescription medication. Hitting the target zone crumples people instantly. You can even collect stuff. Sit back, relax, crack open a cold one and enjoy some nuts.

Long

Throw things at people. Aim low. Nutshot Simulator is a physics comedy set in Kumquat Cove, a perfectly ordinary town with a burger joint, a church, a frat house and a moon base.

Hits come with slow-motion replays. Sometimes from the ball's point of view, other times from the target's. There's a hit list. The bishop is on it. So is the cashier. So is the man on the scooter, who was only passing through. Some names don't show up until you find them. The town has a life of its own. Sometimes the cops hit the pizza guy for you.

If you can see them, you can hit them. The mascot. The janitor. The alien quietly reading Dostoevsky in the park.

Features

Trailer

⬇ Download trailer (34 s, 1080p60 H.264, 80 MB)

Screenshots

All 1920×1080 PNG. Click any to download the full-size original; they're all in the zip too.

About the developer

Nutshot Simulator is made by Daniel X Moore, a solo developer with a long-running habit of building small, weird web games. The game runs on a custom Three.js + Rapier engine with procedurally built blocky characters.

Music

The soundtrack uses Creative Commons tracks by Kevin MacLeod (incompetech.com) and Scott Buckley, licensed CC BY 4.0. Coverage that includes in-game audio is fine; the game's own clip exporter burns the attribution in. The trailer is cut to Offenbach's Orpheus in the Underworld overture (Musopen recording, CC0 / public domain).

Usage

Everything on this page may be used freely in articles, videos, streams and social posts about Nutshot Simulator. Please don't use the assets to imply endorsement of unrelated products.